Resident Evil Showcase January 2026: 5 Things We Learned (2026)

Get ready for a shock! The Resident Evil Showcase for January 2026 just wrapped up, and while we were promised groundbreaking revelations about Resident Evil: Requiem, the reality was...a bit underwhelming. Capcom teased "brand new gameplay and news," but what we got was more of a deep dive into purchasable content than substantial story or gameplay details. The event, held at 2pm PT, 5pm ET, and 10pm UK, left many fans wanting more, even with the post-show discussion stream. Resident Evil: Requiem, launching in just a few weeks, has already given us glimpses of Leon S. Kennedy's return (finally!), his playable role, and hints of a sprawling, almost open-world environment – a significant departure from the series' traditional, more claustrophobic settings. (Remember the tight corridors of the Spencer Mansion? Yeah, this is different.) But here's where it gets controversial... Did the showcase deliver on its promise? Let's break down the five key takeaways and you can decide for yourself.

1. Difficulty Settings: Something for Everyone (Especially Those Who Hate Dying)

Resident Evil: Requiem caters to a wide range of players with its difficulty options. If you're just in it for the narrative, "Casual" mode provides an easier experience with aim assist. "Standard" mode offers the classic Resident Evil challenge. But the most intriguing option is "Standard (Classic)" difficulty. And this is the part most people miss... It’s essentially Standard difficulty, but with a fantastic throwback: you need to find ink ribbons to save your progress at typewriters! This adds a layer of tension and resource management that old-school Resident Evil fans will adore. Imagine the dread of reaching a save room with no ink ribbons left – every encounter becomes a high-stakes gamble! But here's a thought: Could this classic mode alienate newer players unfamiliar with the series' roots?

2. Bloody Crafting: Literally Using Zombie Guts for Survival

A new crafting mechanic revolves around...infected blood. Yep, you read that right. Grace, our protagonist, isn't exactly a combat expert, but she has a trusty pistol called "Requiem" to defend herself. To craft essential survival items, she’ll need to harvest infected blood from slain zombies. This adds a gruesome, yet strategic element to the gameplay. It begs the question: How far will players go to survive? Will they strategically target zombies for their blood, or will they try to avoid combat altogether? This mechanic could lead to some interesting moral dilemmas, even if they're purely self-imposed.

3. Merchandise Mania: Prepare Your Wallets!

A significant portion of the showcase felt like a shopping channel. Capcom is releasing a lot of merchandise. We're talking a collaboration with Hamilton for two limited-edition watches (one for Grace, one for Leon), limited to 2,000 each. There's the amiibo (previously announced), a Resident Evil-themed Nintendo Switch 2 Pro Controller, special Resident Evil orchestra concerts, and the Deluxe Edition of the game with its bonus content. And, of course, figurines of Grace and Leon. While it's great for collectors, it felt a bit much considering the lack of substantial gameplay reveals. But here's where it gets controversial... Is Capcom prioritizing profit over content? Is this deluge of merchandise a sign of a lack of confidence in the game itself?

4. Evolving Undead: Zombies with...Personalities?

The zombies in Resident Evil: Requiem aren't your typical mindless hordes. Some seem to retain remnants of their former lives. We saw a custodian zombie still cleaning, and a man frantically pressing elevator buttons. And then, there's the zombie at the end of the trailer who talks to Grace, engaging in what appears to be a normal conversation. This raises some serious questions. Is this a new strain of the virus? What's causing this increased level of cognitive function in the undead? Could these "smarter" zombies pose a greater threat, or could they even be reasoned with? Imagine the possibilities! This could be a fascinating evolution of the zombie concept, but it could also stray too far from the established lore.

5. Elpis: The Mystery That's Got Everyone Talking

Elpis. El-pis? El-peace? However you pronounce it, it's the word on everyone's lips. The showcase ended with a cryptic mention of "Elpis," a secret Leon is harboring that may be connected to the murder of Grace's mother, Alyssa. It's also possibly linked to the mysterious bite mark on Leon's arm that fans have spotted in the trailers. What is Elpis? A person? A place? A virus? A conspiracy? Capcom is clearly setting up a major plot point, and the ambiguity is driving fans wild with speculation. As Leon himself says in the trailer, a second opinion is needed. The intrigue surrounding Elpis could be the driving force behind the game's narrative, but it could also become a convoluted mess if not handled carefully.

Resident Evil: Requiem launches on Xbox, PC, PlayStation, and Nintendo Switch 2 on February 27, 2026. What did you think of the showcase? Were you excited by the new features, or disappointed by the focus on merchandise? And most importantly, what do you think Elpis is? Let us know in the comments below!

Resident Evil Showcase January 2026: 5 Things We Learned (2026)
Top Articles
Latest Posts
Recommended Articles
Article information

Author: Francesca Jacobs Ret

Last Updated:

Views: 6679

Rating: 4.8 / 5 (48 voted)

Reviews: 95% of readers found this page helpful

Author information

Name: Francesca Jacobs Ret

Birthday: 1996-12-09

Address: Apt. 141 1406 Mitch Summit, New Teganshire, UT 82655-0699

Phone: +2296092334654

Job: Technology Architect

Hobby: Snowboarding, Scouting, Foreign language learning, Dowsing, Baton twirling, Sculpting, Cabaret

Introduction: My name is Francesca Jacobs Ret, I am a innocent, super, beautiful, charming, lucky, gentle, clever person who loves writing and wants to share my knowledge and understanding with you.